One of the better war games to be released at the beginning of the 1990's, Warlords has the appearance of a game lovingly designed by its creator, Steve Fawkner. The game is a hybrid of combat, fantasy and strategy and mixes these components very well. Even more commendable is the depth of the game and the astonishing amount of detail and decision making that makes for intense and exciting game play. Each game always has eight Warlords and though human opponents might be more diverse (the operative word here is 'might'), very few will match the computer controlled characters in terms of unadulterated cunning and a downright cutthroat mentality. Computer controlled players tend to have a narrow focus once they set their sights on a weakening foe but don't make the mistake of thinking that makes them an easy target. Although the computer doesn't appear to have any great advantage over human players when it comes to strategy, the art of resource management (hiring heroes, economic warfare, etc.) is definitely well ingrained in the AI. You'll rarely see the computer controlled players overextend, waste forces or overlook opportunities, qualities that can't be guaranteed of human opponents (or yourself!).
In Warlords, the most important character type is the hero and the slick way the program limits accessibility makes acquisition of them doubly important. Without heroes you can't explore certain 'treasure troves' you stumble across while expanding your territory. These repositories include places like libraries and ruins and contain various necessary items required to make your forces competitive. But the heroes are expensive and other than the one you start with you'll have to hire the rest. Combat in Warlords is simple, effective and fairly quick and in a nice twist, quality counts more than quantity. That simple design feature coupled with the fabulous array of possible modifiers and outside influences (e.g., a temple blessing) that impact on battles, adds tons of strategy to developing and 'stacking' your military units in preparation for war. Management in the game is delightfully uncomplicated yet detailed enough to keep you on your toes. The 81 cities all have specific income and defense parameters, restrictions on what units can be produced and efficiency limitations on producing them! The eight races (empires) are assigned specific varied initial assets such as funding and different capital income but receive an equal defensive rating at the beginning. The introduction into the game of the fantasy elements is just icing on the cake. Not overly abundant and with specific attributes (movement points, flying, etc.) and costs, these creatures (e.g., dragons, griffins, demons, devils, Pegasi) can spell the difference in a battle over rough terrain. All the aforementioned attributes (and plenty more not covered here) blend almost seamlessly to make playing Warlords a rewarding experience for fans of the genre. The game easily overcomes its few shortfalls (such as having only one game map and no option to modify units or land) through sheer depth of game play and the concomitant application of strategy needed against formidable computer or human opponents.
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Graphics: Fairly basic stuff, not a lot of flourishes.
Sound: Average. Nothing noteworthy.
Enjoyment: A terrifically playable war game with tons of strategic choices and 'smart' AI.
Replay Value: Eight different races (empires) to choose from, each with varying degrees of initial setup parameters, attributes and capabilities. Game play is dependent upon decisions so the potential for diversity is here. Only complaint is the one game world map; random map generation would have been great.
The first in the Warlords series. Basically, your mission is world domination. This may be played between up to 8 people all on the same machine. It is a medieval type strategy game that requires the player to control 80 cities in the realm of Illuria. In order to do so you must wipe out your 7 opponents.
Gold is accrued through the ownership of cities. The gold is then used to create armies. Heroes can sometimes 'find' things or be rewarded by sages (there are only 2 and it's a first come first served basis). You can choose between various human and non-human peoples, as well as the ubiquitous evil Warlord. This is a very early version of what strategy games eventually became.
How to run this game on modern Windows PC?
People who downloaded Warlords have also downloaded:
Warlords 2, Warlords 3: Darklords Rising, Warlords II Deluxe, Warlords 3: Reign of Heroes, Warlords 4: Heroes of Etheria, Warlords Battlecry 2, Warcraft 2, Warlords
Warlords III: Reign of Heroes was a decent game with a large following. Darklords Rising picks up after the first and adds more scenarios, more campaigns, new units, and new heroes. RoH was touted as 'Turn Based Game of the Year' from various magazines and Reb Orb has tried to incorporate users suggestions into a worthy sequel instead of an addon.
The object is pretty simple, be the last man standing. No new themes here, just a relatively simple turn based strategy game. You further yourself by capturing cities and building your army while maintaining some diplomacy with your friends, allies, and enemies. Your heroes are your key players. They get the items. They get the advancements. They get the nifty spells, attacks, etc. It's somewhat similar to the Heroes of Might and Magic series, but due to the fact that I haven't played HOMM I can't really make any comparisons.
Graphics 12/20
It's 2D just like Reign of Heroes. It looks pretty decent in 1024x768 and runs smoothly. It doesn't appear to have many differences in interface or graphics from the original, so don't expect anything new.
Sound 8/15
Sound is okay. It's pretty much generic sound effects, though each unit has different sounds and there's lots of units. It's adequate, but doesn't make any strides in adding to the gameplay.
Gameplay 19/30
It's pretty simple to play although there's lots of menus. If there's any little bitty thing that can have a menu, it's in here. It's pretty easy to get started in. You build your units, defend your cities, move out and take more cities. The tutorial mission was good for getting started but it left some of the aspects of the game sketchy since it didn't really instruct you on how some things worked and how they affected the game. I found the base for the game to be somewhat similar to Seven Kingdoms. It had a similar feel on how the game went along, but the two games aren't any closer than that. It's turn based, so it's not as quick paced as it could be, but it does move along pretty well. It doesn't seem to move along fast enough when there are a lot of computer opponents.
Fun Factor 12/20
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If you liked Turn Based Strategy and you liked the first one, it's worth a look. I found mys interest level dropping as the game went along. It's not real easy to decide where you want to do and who you want to do it with. The campaigns are decent enough to hold your attention but they aren't enough to rivet you there.
Multiplayer 3/5
Warlords Mac Download Windows 10
It supports up to 8 players and has all the standard forms of multiplayer. In addition it has the old fashioned 'Email' gameplay that isn't seen too much anymore. It's a decent multiplayer turnbased strategy. I prefer some of the military tbs's better but it does benefit from the multiplayer to a degree.
Overall Impression 6/10
It's a rehash of Reign of the Heroes. The box says it includes the campaigns and scenarios from RotH, so that right there sounds like ADDON to me, not exactly worth a sequel. It does feature some decent improvements over RotH, so it might be worth it if you liked the original. Otherwise, I really can't say it's a bad tbs, just not anymore than decent. Just wait for HOMM3 if you're hungry for a Medieval style turn baser!
How to run this game on modern Windows PC?
People who downloaded Warlords 3: Darklords Rising have also downloaded:
Warlords 3: Reign of Heroes, Warlords 4: Heroes of Etheria, Warlords II Deluxe, Warlords, Warlords 2, Warlords Battlecry 2, Warcraft 3: Reign of Chaos, Warlords: Battlecry III